I know a lot of people were/are wondering what the combat feels like. I remember someone asking if it’s as fluid as Diablo 3’s combat? Answer to that: NO. I remember Drew saying it feels more like Monster Hunter, instead of an ARPG. Do I agree? NO. I did not play any Monster Hunter games, I do have to add, but the combat doesnt look like it’s similar at all. Hey guys, so I just played through the beta that started today and wanted to share this with you asap because I was so thrilled and excited that I decided to carry this adrenaline into getting you all this information super fast.
While a first impression mainly only covers the surface of a game, a review of an Buy Devilian Gold MMO is much harder to make due to needing lots of time invested into a game before a full on review could be made. That’s why I’ve resorted to making First Impressions instead to gauge if a title would do well in its genre/category or target audience. Don’t forget that you’ll have your devilian mode, which means that you get to customize two looks for your character instead of just one. There are plenty of cosmetics available as well, so don’t worry that you’ll be looking exactly like 25% of the game’s population.
Each class has three skill trees boasting very different combat proficiencies. The Shadow Hunter, for example, could choose to specialize in being a ranged, shuriken-flinging fighter or an up-close assassin. The characters vary even more when you factor in the game’s talisman system. The game really eases you through the first couple of dungeons. Until you hit the end of 20 and get to play the Archdevil Dungeon “Shuddering Gorge” – Man that last boss is a pain in the ass and I havent managed to kill it. But that dungeon is a very good example of how a good dungeon should be. Boss-fight mechanics were great (shoot that ghost, get a AoE effect on your ass and run it to the spawning pylon to get rid of it’s invulnerability shield). Good stuff.
We did found some bugs in the “Private Chambers” – mainly the “Lightning Cannons”, but I’ll mention them below where I list the bad/annoying/crazy/personal preference stuff I found. Devilian won’t be an MMO that’s concerned with player housing and gardening. You’ll be on the road and out in the field most of the time you’re playing. While it might be prudent to stay in an isometric viewpoint for ease of combat, there is an option to bring the camera in to third-person over-the-shoulder view as well. Hartsman said that he was deeply impressed with Devilian’s social features.
One of which being the ability for players to give their friends presents every day. It’s not an empty exchange of buffs, either; the more friends group together, the better their presents get. Getting to friends or objectives isn’t too difficult, either, with various ports and the ability to auto-run to a destination. Games that are quick and easy to pick up on are a joy for most players – especially those that are more casual. Devilian definitely fits in this category, in that it takes a matter of minutes to fully understand pathing, exploring, battling, and questing.
Through a fairly quick tutorial that teaches the basics and a very intuitive UI and control system, Devilian Online Gold the learning curve is very, very shallow. If you’re already familiar with MMORPGs, it’s even faster to pick up on, as it replicates the movement and controls of a lot of other games, like Dungeon Siege and the like. I’m not saying its a bad combat experience, the contrary, it’s actually really good. But you cant compare it to the likes of Diablo and Torchlight. Why not? Because those games are fast-paced. Way faster than the combat I experienced in Devilian.